{"author_name":"avatare","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304140080,"likes":0,"metadata":{"p_key":"66741","p_author":"avatare","p_authorkey":"4364","p_urlkey":"102542","p_title":"12:00 o\u2019clock post","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304140080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4364","us_name":"avatare","us_username":"avatare","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I will be commenting here about every two hours of the progress of the game<br \/>\n that im going to create for the competition.<\/p>\n <p>&nbsp;<\/p>\n <p>6:52pm<\/p>\n <p>&nbsp;<\/p>\n <p>Hi Everyone. Im ready to hear the title anouncement grabbed dinner and ready<br \/>\n to go. After the title i will think a bit what the game is going to look like<br \/>\n and get started on the mechanics of it :D.<\/p>\n <p>&nbsp;<\/p>\n <p>8:25 pm<\/p>\n <p>&nbsp;<\/p>\n <p>Got the character animation running right now is just a stick figure that<br \/>\n changes color and working on using the accelerometer for movement. At the moment<br \/>\n having issues since i have never used the accelerometer before and he seems like<br \/>\n he is not that much into cooperating. Will post back around 11 hopefully i can<br \/>\n do some screenshots The game is about an australian guy fighting his way to the<br \/>\n outback to go get to a bar.<\/p>\n <p>&nbsp;<\/p>\n <p>10:23<\/p>\n <p>&nbsp;<\/p>\n <p>Finally got the accelerometer controls down and it works in conjunction with<br \/>\n the animation. Used the pattern to manage scene that I used in there is no place<br \/>\n for gnomes.<\/p>\n <p>&nbsp;<\/p>\n <p>Plan on adding the buttons to be able to kick, jump and change weapons now. a<br \/>\n Screenshot of what is looking like so far is not much but it\u2019s a good start.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"\/Users\/Avatare\/AppData\/Local\/Temp\/WindowsLiveWriter1286139640\/supfiles416D109\/Capture2[2].png\"><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>12:01<\/p>\n <p>&nbsp;<\/p>\n <p>Moved to work on creating buttons got 3 of them and found optimal placement<br \/>\n for the gameplay also went ahead and added gravity in to the game since at the<br \/>\n moment I haven\u2019t added a floor the character falls pretty easily through the<br \/>\n floor. I have decided that the tile space for the level is going to be as<br \/>\n follow. 30&#215;30 tiles with 14 tiles of height and then 40 tiles of width.<\/p>\n <p>&nbsp;<\/p>\n <p>Another screenshot below has you can see not too mucho to look at the moment.<br \/>\n I\u2019m trying to get the mechanics solid and figure out the spots that need<br \/>\n animations and later on I will reskin. The character is not on the screenshot<br \/>\n since he fell through the screen.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m placing screenshots in my blog at alfredoalvarez.com\/blog<\/p>","time":"April 30th, 2011 12:08 am","title":"12:00 o\u2019clock post"}