{"author_name":"sudojess","cat":"LD #35","comments":[],"epoch":1460941440,"likes":2,"metadata":{"p_key":"6677","p_author":"sudojess","p_authorkey":"504418","p_urlkey":"42113","p_title":"24 hours left","p_cat":"LD #35","p_event":"LD35","p_time":"1460941440","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504418","us_name":"sudojess","us_username":"sudojess","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I planned on Entering the Jam, it&#8217;s slightly less stressful than the 48 hour one, this means I have 24 hours remaining, where am I up to after 48 hours?<\/p>\n <p>Well I&#8217;m not as far as I&#8217;d like to be, as usual. But pretty happy with what I have. Here&#8217;s a screenshot of one of the earlier levels.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/04\/17\/24-hours-left-3\/ss-2016-04-18-at-01-58-15\/\" rel=\"attachment wp-att-551022\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ss-2016-04-18-at-01.58.15-300x228.jpg\" alt=\"ss (2016-04-18 at 01.58.15)\" width=\"300\" height=\"228\" class=\"alignnone size-medium wp-image-551022\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ss-2016-04-18-at-01.58.15-300x228.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ss-2016-04-18-at-01.58.15-768x583.jpg 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ss-2016-04-18-at-01.58.15-550x418.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/ss-2016-04-18-at-01.58.15.jpg 972w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Main mechanic is pretty much perfect now, and I&#8217;ve added some obstacles which you need to use the portal power to overcome.<\/p>\n <p>I spent the last 2 hours making some soundtracks, as I&#8217;ve previously lacked in that regard.<\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F259599486&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"400\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&#038;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F259599451&#038;show_artwork=true&#038;maxwidth=500&#038;maxheight=750\"><\/iframe><\/p>\n <p>What&#8217;s left?<\/p>\n <p>Well, it&#8217;s 90% level design now. Maybe some additional code for obstacles, or a super-quick model, but really it just comes down to design.<\/p>\n <p>The other 10% is a title\/menu screen.<\/p>\n <p>I feel like there should be some SFX too, which won&#8217;t take long. That&#8217;s low priority though.<\/p>\n <p>I&#8217;m aiming for a good 10 minutes of gameplay, introducing you to various mechanics (&#8220;peeking&#8221;, &#8220;poking&#8221;, and &#8220;throwing&#8221; portals), and provide a bit of a challenge. It&#8217;s tough enough to think with 2D portals though, and these are 3D \ud83d\ude09<\/p>\n <p>I&#8217;m also out for like 4 hours tomorrow, so the deadline will be tight!<\/p>","time":"April 17th, 2016 8:04 pm","title":"24 hours left"}