{"author_name":"wademcgillis","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304135400,"likes":0,"metadata":{"p_key":"66780","p_author":"wademcgillis","p_authorkey":"3444","p_urlkey":"102581","p_title":"Enemy Choice","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304135400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3444","us_name":"wademcgillis","us_username":"wademcgillis","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p><a rel=\"attachment wp-att-45721\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/29\/enemy-choice\/zombie_ghost\/\"><img class=\"alignnone size-full wp-image-45721\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/zombie_ghost.png\" alt=\"\" width=\"64\" height=\"64\" \/><\/a><\/p>\n <p>The enemies in my game will primarily be Zombie Ghosts. Zombies because they fit into the game, and ghosts because I don&#8217;t know how to program the A* algorithm into my game. Having ghosts allow me to just make the enemies go through walls.<\/p>\n <p>&nbsp;<\/p>","time":"April 29th, 2011 10:50 pm","title":"Enemy Choice"}