My Concept – “Broadsword”
I’ve got an idea for my game. It is a top-down, multi-directional smhup, as I had planned.
The title of the game is “Broadsword” and it is about a civilian who gets pulled into a conflict between an evil dictator and a resistance force in their homeland, which is on the brink of becoming a crapsack country. (As opposed to a crapsack world, which is not necessarily the case)
The theme is in the story. For the early parts of the game, (And those are the parts I’ll be making) the player will be alone, only interacting with the mech’s internal computer and using abandoned garages in various places to do maintenance and change weapons.
Later on, in parts that I will make after the jam, I will probably finish it over time, and the story will be much more complete.
The theme is used, by the way, in the sense that:
- It’s dangerous to go alone: There are bad guys everywhere
- Take this: The mech’s computer urges the protagonist to do what they wind up doing
- With this plot, it’s more “It’s dangerous to go alone! Take me!”
I’ve got high hopes. Currently, I have an untextured, unskinned mech model, an application with a fair amount of boilerplate done, and it registers input events.
Hopefully, this will all work out.
Here’s hoping,
— Mr. Dude