{"author_name":"erik","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"prototypical","time":"April 29, 2011 10:35 pm","epoch":1304134500,"text":"cmon.. flixel ?? you have to be kidding me. I heard that the machine language thing is going down big time this year. if you ain&#8217;t all 1&#8217;s and 0&#8217;s, it&#8217;s all over for you. you got a 6&#8230;done.. hardcore.","spam":"N"}],"epoch":1304134380,"likes":0,"metadata":{"p_key":"66791","p_author":"erik","p_authorkey":"59","p_urlkey":"102592","p_title":"Getting started","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304134380","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"59","us_name":"erik","us_username":"erik","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I&#8217;m getting a bit of a late start, but I figure I can get a couple of hours work in, and still get up reasonably early tomorrow.<\/p>\n <p>I&#8217;m at a bit of a loss for what to do with this theme.\u00a0 But I&#8217;ve wanted to make a Zelda-esque adventure game for a while, so I&#8217;ll start working on the engine for that.\u00a0 The idea will evolve over time.\u00a0 My first instinct is to build my own engine, but ld48 experience tells me I need to simplify as much as I possibly can.\u00a0 So I&#8217;m going to go with Flixel.\u00a0 I haven&#8217;t worked with Flixel much in the past though, so I&#8217;ll have to start by reacquainting myself with it, and getting something simple up and running.<\/p>","time":"April 29th, 2011 10:33 pm","title":"Getting started"}