{"author_name":"GaryS","cat":"LD #35","comments":[],"epoch":1460940960,"likes":3,"metadata":{"p_key":"6683","p_author":"GaryS","p_authorkey":"86710","p_urlkey":"42119","p_title":"Day 2\u2026 so, so tired\u2026","p_cat":"LD #35","p_event":"LD35","p_time":"1460940960","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"86710","us_name":"GaryS","us_username":"\/author\/garys\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Thought I&#8217;d post an update before I crawl off to bed&#8230;<br \/>\n My game&#8217;s taking shape&#8230; it&#8217;s rather basic compared to some of the incredible looking submissions I&#8217;ve seen, but I&#8217;m <em>mostly<\/em> happy-ish with my effort thus far.<br \/>\n Here&#8217;s how it&#8217;s looking:<\/p>\n <p><img class=\"size-large wp-image-550970 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Day-2-550x364.png\" alt=\"ShapeSquangle - Day 2\" width=\"550\" height=\"364\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Day-2-300x199.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Day-2-768x508.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Day-2-550x364.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/Day-2.png 1038w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>The idea is to collect the various shapes. Only active shapes can be collected and the player collides with non-active shapes and static blocks.<br \/>\n The rows of blocks\/shapes are moving at an increasing speed to the left, pushing the player back&#8230; so it&#8217;s basically an endless runner.<\/p>\n <p>I&#8217;ve run into countless problems over the last few days that I&#8217;m sure a future version of myself will look back and cringe at. The physics aren&#8217;t fantastic&#8230; but it&#8217;s playable.<\/p>\n <p>There&#8217;s still some bits to do before I can submit, including sounds and gameover&#8230; I have to work tomorrow so it&#8217;ll be tight to get everything ready and submitted after work, but I&#8217;ll give it a go.<\/p>","time":"April 17th, 2016 7:56 pm","title":"Day 2\u2026 so, so tired\u2026"}