Brainstorming session, vol. I

Yuck.  We had awesome themes in the running, and we ended up with….this.

Ah well, I have an idea for it anyway: a game where the player controls two protagonists: one who is heavily armed and runs really fast, but takes damage at the drop of a hat and cannot carry their own ammunition, and the other who has the ammo crates and is pretty robust, but moves slowly and cannot shoot.  I’m kind of thinking of some sort of top-down dual-stick shooter, but with the restriction that the left stick controls the weapon firer, and the right stick controls the ammunition carrier.

I still have another hour of work to go, but I’ll run right home and start banging it out.

 

Comments

SonnyBone
30. Apr 2011 · 00:52 UTC
I WEEP FOR GIRL GAME TRAPS