{"author_name":"boblemoche","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304121540,"likes":1,"metadata":{"p_key":"66919","p_author":"boblemoche","p_authorkey":"509942","p_urlkey":"102720","p_title":"In","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304121540","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"509942","us_name":"boblemoche","us_username":"boblemoche","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Here&#8217;s my basecode: <a title=\"zip\" href=\"https:\/\/sites.google.com\/site\/ludumdarebob\/basecode.zip\">https:\/\/sites.google.com\/site\/ludumdarebob\/basecode.zip<\/a><\/p>\n <p>It&#8217;s just some GLFW initialization stuff and font rendering with a framerate-decoupled main loop skeleton.<\/p>\n <p>&nbsp;<\/p>\n <p>Here&#8217;s the plan:<\/p>\n <p>&#8211; Start programming in raw C++\/OpenGL with almost no basecode because I&#8217;m so hardcore<\/p>\n <p>&#8211; Spend 48 hours working on game engine code from scratch<\/p>\n <p>&#8211; Decide to do the jam instead because I haven&#8217;t started the game part yet<\/p>\n <p>&#8211; Rush out a crappy game with no sound or music<\/p>\n <p>&nbsp;<\/p>\n <p>I think I can do it! \ud83d\ude00<\/p>","time":"April 29th, 2011 6:59 pm","title":"In"}