Blending with Blender 2.57
Well, I just spent the last 6 or 7 hours with Blender 2.57b watching tutorial vids and reading docs trying to get up to speed on how to rig a model with bones and animate it. I think I’ll be ok with Blender – I even managed to get the import into Unity to work like I want it with all my actions coming over correctly. Now I have two hours to figure out the best way to do UV mapping and texturing. Blender is really complex and huge, but also really cool once you figure things out. This will be my first 3D attempt with Unity so we’ll see how that part goes…