hey guys

hi,

This is my first time so… I consider entering the compo or if everything fails, just the jam if I can get it ready for that.

I plan to use:
SDL 1.2 with SDL_Mixer, SDL_Image
LMMS for music creation with the Fluid 3 midi soundfont (public domain)
bfxr for sounds (additionally own recordings maybe)
– C, gcc, brain
GIMP for graphics

I intend to start with this OWN CODE I wrote PREVIOUSLY (that is, before the start of this competition) which will be published with the game source if the game entry gets indeed finished as part of the compo (and they will be also clearly marked as written before the start of the competition):

vector.c: contains generic 2d vector code (rotation, angles etc)
linkedlists.c: generic linked list implementation for C (just a pointer list with malloc….)
particles.c: uses linkedlists.c to manage a list of particles and applies on request forces with vector.c on them, and simply blits a bitmap at particle positions with SDL 1.2
strings.c: just some string functions since raw C strings are not so nice. Stuff like a string starts with or ends with tests, … just for some help with text output
font.c: uses SDL 1.2 blits to blit from a prepared bitmap font image (so that font image is also not done as part of the competition)

Everything else will be, based on this foundation, done from scratch in C. If I got too much time on my hands I might add in Lua, who knows ๐Ÿ˜€ haha well… no probably not ๐Ÿ˜›

Hoping that I am free to mention it, I also have a non-competition long-term RPG indie project I am working on (beware, RPGCodex follows after that link… a dangerous dungeon :-) )

Comments

tnelsond
29. Apr 2011 ยท 21:51 UTC
How neat! Now I know that I am not the only one who will be using C with SDL 1.2 and gimp for graphics, with perhaps some lua scripting. ๐Ÿ˜€