I’m got a plan, let’s see how it goes
I have done about ten ludumdares. I always try to do something new in each contest, to push myself in some unique way. Sometimes it might be learning a new programming language or utility or other times it might be trying a new game genre. One of my favorites was when I did a text adventure using inform 7.
This time I know exactly what kind of game I want to make. I only need to know the theme.
The game is going to be a cross between a ‘choose your own adventure’ (remember those old books?), an old time radio broadcast, and a podcast of a dark science fiction story (something in the realm of Scott Sigler’s Infected).
The game is going to have little or no graphics. Instead all work will go into the sounds of the game. I have had a difficult time choosing a platform. I want it to run on the web so people will actually play it. But the platform has to support sound really really well. I have chosen Unity Pro even though it is way overkill since it supports sound well and then I can run it on my iPad/iPhone eventually.
The first night I am going to spend the entire time writing the story.
In the morning I’ll do a redraft and then I expect to spend at least 3 hours recording all the narration. My attempt is to make this recording as professional as possible, and from my tests I think it will sound great, like broadcast quality great. I will use Logic Pro 9 to record with a Mac mini (to minimize background noise I can’t use my pc). Then it will go to cubase 6.0.2 for a ton of processing and I will come up with a custom musical score for each narration. (I expect probably 20+). This I expect will take all of sat day and night.
Sunday morning I’ll put together a quick program in unity that will play the narrations and offer the users choices. It will be about as simple a program as there could be. Hopefully I’ll get it finished in time to test properly and give it some polish.
That’s what I’m doing. Good luck to all entrants!