Basecode with a side of voxels

Allright, so I am definitely in. My basecode and code from previous LD48’s can be found here: ld48jovoc , and as usual I’ll be checking in my work in progress as I go. I’ve also started to make a nice, cleaned up version of my basecode here: Luddite Engine , unfortunately I haven’t got very far so there’s not much there yet. Not sure how much of that I’ll use vs. just starting from scratch.

Also, this will be my first LudumDare on MacOS. But all my code is SDL-based so I should be able to release out a windows build as well. I’m trying to move all my art and development to mac now but there’s a few little tools I’m still clinging to on windows.

  • Code: C++
  • Image editing: Photoshop, al.che.my
  • 3D stuff: Blender, Pixexix for texture painting (it’s awesome)
  • Sound & Music: garageband, all kinds of iPad and guitar crap
  • Voxel Editing: sproxel

Wait, what? Voxel editing? Well.. a friend of mine at work showed me a little side project he was working on, inspired by stuff like Voxatron and Fez:

 

Sproxel is a voxel editor for making sprite-like graphics. It’s totally incomplete and barely usable, but I convinced him to release it so I could use it for this LD48. Those little blocky things are totally fun. I don’t know why I keep making birds though. Some kind of buried subconscious stuff. Those pics at the bottom are renders out of blender, I made a dumb little script that just makes cubes from the sproxel file.

If you’re brave (or stupid) enough to want to try it, you can get it here: Sproxel Editor for Mac and Win32. It also builds easily for linux. The “file format” is a simple text file that is pretty easy to parse. (Update: there’s some minimal docs now!)

I’m still not entirely sure if I’m going to use this or not. It really depends on the theme and the idea. I’ve got absolutely zero voxel rendering code ready so whatever I do will have to be pretty simple. But they just look so tasty it’s hard to resist.

Anyways.. see you all this weekend. From the huge number of votes and posts so far, it looks like this one is going to be absolutely insane.

Update2: There’s a windows build now!

Comments

natpat
27. Apr 2011 · 17:02 UTC
….that… is… so cool.
Cidolfas
27. Apr 2011 · 18:03 UTC
If you’re gonna go blocky, make blocky count! That looks awesome!
rob
27. Apr 2011 · 18:37 UTC
Your tree is pretty.
27. Apr 2011 · 23:45 UTC
I don’t know what it is about voxel art that gives me such warm fuzzies. But it does. It really does.
28. Apr 2011 · 03:57 UTC
There’s a windows build now!