{"author_name":"habilain","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1303837980,"likes":0,"metadata":{"p_key":"67212","p_author":"habilain","p_authorkey":"509983","p_urlkey":"103013","p_title":"Hopeful entrant..","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303837980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"509983","us_name":"habilain","us_username":"habilain","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, hopefully I&#8217;ll be entering Ludum Dare&#8230; hopefully. Unless something crops up within the next few days.<\/p>\n <p>Rules state that I&#8217;ve got to announce existing code which I&#8217;ll be using. Technically it&#8217;s already an open source project, but as I am the author of it as well, I thought I should probably declare it anyway.\u00a0 Hence if anyone wants a high-performance Python\/Pygame OpenGL library, have a look at <a href=\"https:\/\/launchpad.net\/pygl3display\">PyGL3Display<\/a>. The current download version (0.9) is a bit buggy and the API has since changed; v1.0 will be along by the competition beginning. For now, I&#8217;d recommend anyone interested to just use the trunk version.<\/p>\n <p>&#8211; Habilain<\/p>","time":"April 26th, 2011 12:13 pm","title":"Hopeful entrant.."}