My intentions

This is me saying that I’m doing the Ludum Dare. It’s for the first time and I just found this last night, so we’ll see how it goes. I’m a bored high school student and my BIIF championship for track is this weekend, so we’ll see how fast I can code in a day and a half.

Language: It’s all going to be done in C++

Libraries: I’ll be using the Irrlicht game engine for my graphics, IrrKlang for sound, and possibly Newton for physics.

Graphics: All my graphics will be done in gimp and/or blender.

Platform: A terrible, half-broken windows laptop with an Ubuntu VM. But it still owns any Mac computer.

Additional Base Code: I am using Irrlicht and Newton, but I made/am working on this cool framework that uses them together in an easy-to-use way. The rules of the competition say I can use it as long as I declare it before the competition, so here is me saying that I’m using it! The files, including the source (do with it what you will), is below. P.S. it’s compiled with GCC in code blocks.

My aftershock game famework: http://www.sendspace.com/file/xaiz07