{"author_name":"Mikhail Rudoy","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1303741680,"likes":0,"metadata":{"p_key":"67245","p_author":"Mikhail Rudoy","p_authorkey":"3743","p_urlkey":"103046","p_title":"Making Puzzles is Hard (LD catchup \u2013 LD0)","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1303741680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3743","us_name":"Mikhail Rudoy","us_username":"mrudoy","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>As I recently figured out, making good puzzles is hard. So now I will be trekking through a long period of puzzle level design, and when I&#8217;m done with that, I&#8217;ll finally wrap the whole game up with all the menus, tutorial screens, and other things that its missing right now. Unfortunately, that means you&#8217;re probably not seeing the game until some time after LD-proper. Fortunately, that also means the levels won&#8217;t completely suck.<\/p>\n <p>&#8212;<br \/>\n Mikhail Rudoy<\/p>","time":"April 25th, 2011 9:28 am","title":"Making Puzzles is Hard (LD catchup \u2013 LD0)"}