For once I’ll be prepared for an LD!

:edit: that’s what I get posting so late; the zip link was bad. fixed now.
Finished packaging up my base code and some simple prototyping libraries for sound and 2d graphics.

Hands-down the most impressive screenshot of all time…

The screenshot actually doesn’t do it justice; see it in action! (fixed link) (windows only for now, sorry.)

Useful documentation is currently nonexistant, but the gl test project included in the main foundation library repo demonstrates most of the basic features. Gonna put ’em to the test tomorrow morning by seeing how quickly I can throw together a simple 2d game, probably a pac-man clone since I have assets for it already lying around. I’ll be shooting for completion in 2 hours. In any case, at the end of the month when the LD rolls around, I will be ready!

Source is hosted in my github repos. If somebody asks nicely, I might be convinced to .zip the source tree up for people who don’t use git.

Comments

Gopher
09. Apr 2011 · 13:16 UTC
Spent the evening testing these libs by throwing together a quick pacman clone using it. Made a whole list of flaws with the project, and gonna have to implement some more features and republish; in particular, the sound system is even more crippled than I realized, and I need to implement an IApplicationModule for the Quick2DGL libraries to auto-register all the descriptor factory blueprints; doing this manually is a pain, it’s easy to overlook. And finally, need a better base project file, that links in the all the standard app modules and provides some other convenience services to make it easier and faster to get a new project started. First tho got to turn back to my main project, get it updated to use the new libraries in place of the old ones, so it’ll likely be at least a week before I get around to all of this.