{"author_name":"Uhfgood","cat":"LD #00 - Indirect Interaction - 2002","comments":[],"epoch":1301290440,"likes":0,"metadata":{"p_key":"67352","p_author":"Uhfgood","p_authorkey":"53","p_urlkey":"103155","p_title":"Uhfgood\u2019s LD0 Catch-up Final \u201cIndirect Interaction\u201d","p_cat":"LD #00 - Indirect Interaction - 2002","p_event":"LD19","p_time":"1301290440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"53","us_name":"Uhfgood","us_username":"uhfgood","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><a rel=\"attachment wp-att-41309\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/03\/25\/uhfgoods-semi-final-ld-catch-up-00-indirect-interaction\/ld00_progress0006\/\"><img class=\"alignnone size-large wp-image-41309\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/03\/LD00_Progress0006-550x454.png\" alt=\"\" width=\"550\" height=\"454\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/03\/LD00_Progress0006-300x248.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/03\/LD00_Progress0006-550x454.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/03\/LD00_Progress0006.png 648w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><a title=\"LD00 Final\" href=\"http:\/\/www.gamesafoot.com\/wp-content\/uploads\/2011\/03\/LD004.swf\">Final version of LD catch-up #0 <\/a>&#8212; same as in previous post but included here for completeness.<\/p>\n <p>Okay a brief readme:<\/p>\n <p>Who am I?<\/p>\n <p>Keith Weatherby II otherwise known as Uhfgood<\/p>\n <p>What is this?<\/p>\n <p>It&#8217;s a game made in 10 hours based on the Ludum Dare #0 (beta) competition with the theme of Indirect Interaction.\u00a0 It was a 24 hour test compo, and since I have only about 2 hours a weeknight to spare I decided to do this one within a week.\u00a0 My upcoming games will be about 3 weeks or 30 hours.<\/p>\n <p>The rules are simple move left and right and dodge the rocks.\u00a0 See how many levels you can pass.<\/p>\n <p>The source code is copyrighted by me as well as all content including the lovely &lt;ahem&gt; art.\u00a0 Source code is free to use as you like (although I doubt you&#8217;ll even care to use it).<\/p>\n <p>It was written with FlashDevelop and the Flex 4 SDK as well as Flashpunk.\u00a0 The FlashDevelop project with flashpunk is included in the source distribution.<\/p>\n <p><a title=\"LD00 Source\" href=\"http:\/\/www.gamesafoot.com\/wp-content\/uploads\/2011\/03\/LD00.zip\">Here&#8217;s the source<\/a>.<\/p>\n <p>Timelapse will be forthcoming.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld0\/\" rel=\"tag\">LD #00 - Indirect Interaction - 2002<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-catch-up\/\" rel=\"tag\">LD Catch-up<\/a><\/p>","time":"March 28th, 2011 12:34 am","title":"Uhfgood\u2019s LD0 Catch-up Final \u201cIndirect Interaction\u201d"}