{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1299952560,"likes":0,"metadata":{"p_key":"67400","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"103203","p_title":"Mini-LD Game \u2013 Valorous-X","p_cat":"MiniLD","p_event":"LD19","p_time":"1299952560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve decided to use the Mini-LD as a chance to prototype a game that I have wanted to develop for quite some time, as well as to finally learn Ogre 3D.<\/p>\n <p>The title of the game is <em>Valorous-X<\/em>, and it is a multi-directional shooter.<\/p>\n <p>The prototype will be thrown together mostly in the last 24h of the Mini-LD. This is partly because I am still getting Ogre set up, and partly because I&#8217;m lazy and will likely slack off quite a bit. Also, it takes a couple of hours to set up a basic Ogre program from scratch. (Not <em>incredibly<\/em> long, but it&#8217;s still a process putting together the render window, input system, and other bits)<\/p>\n <p>For this game, I plan on having a single player vehicle, as well as a couple of types of baddies. I am not sure what else it will have.<\/p>\n <p>I hope to have a Windows binary some time Monday or Tuesday, provided that I can get Mingw working with Ogre. Here&#8217;s hoping.<\/p>\n <p>Peace, Love, and C++<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"March 12th, 2011 12:56 pm","title":"Mini-LD Game \u2013 Valorous-X"}