Sirtet – still going!

After having a nasty concentration issue last week, I’m finally able to focus a bit more on both RL and this mini. I’m not going to be able to make it by the 48 hour deadline, but I will have something playable within the next few days.

I decided to switch up the rules I’m using. Now, I’m rollin’ with non-puzzle Tetris game, game must end in 60 seconds, and use a tool you haven’t used before since the three hour coding limit is too much (or too little?) for me. The tool I’m using is Graphics Gale, and even that is hideous overkill for my current graphics!

I decided to put Tetris into the space shooter genre*. The asterisk will be explained once I’m further along in the development process. I’ve also decided that Sirtet (originally devised in about two seconds before I even picked a game genre) is a stupid name for the project, so I’ll be renaming it once I make a bit more progress.

This should turn out interesting. =]