Mike’s Entry :: Milestone #5

Here we go. I have started creation of the tools that will actually create the main program for me, and it’s going great, minus a few idiotic bugs due to me not doing everything properly. I have also generated a few levels and tested them, they work, then I realised…oh dear lord, I forgot to add animations. Not a HUGE deal, but I have no clue how to do animations in pygame besides sprites, which I’m not using. I’ll see.

The tool also has zooming in/out, which was fun to make, and made me remember last semester’s linear algebra classes. I like it when that happens.

I’m tired, full of coke and pumpkin seeds, and I’m not sure where to go from here. I love this feeling.

Have a couple of pictures this time.

Comments

hidas
12. Feb 2011 · 21:27 UTC
The way I always do animations is by defining a list of preloaded surfaces, e.g:
12. Feb 2011 · 22:44 UTC
Well, I know how I could do animations easily, I have more of a problem working it into my current system, heh. I forgot until now, which means I’ll have to rewrite a significant portion of my engine.