{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1296256740,"likes":0,"metadata":{"p_key":"67492","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"103295","p_title":"Brute Force \u2013 Initial Progress, Goals, and Adjusting the Deadline","p_cat":"MiniLD","p_event":"LD19","p_time":"1296256740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve gotten some very, very basic work done for Brute Force.<\/p>\n <p>I currently have the player&#8217;s tank, which rolls around on the screen and with a turret that turns toward the mouse.<\/p>\n <p>The player&#8217;s tank is made up of a body, a turret, and some kind of propulsion (Generally but not always tank treads), each with some basic stats.<\/p>\n <p>The game uses a custom event class to handle input events by name. (IE: &#8220;Left&#8221;, &#8220;Fire Primary&#8221;, or &#8220;Pause&#8221; instead of keyCode&#8217;s) I <em>did <\/em>take the Key class from FlashPunk (Which contains constants for keys by name), which made my job much easier.<\/p>\n <p>The next thing I will put in is some kind of weapon. After that, equipment will be loaded from data files. Then, other things.<\/p>\n <p>This should turn out to be a fun game.<\/p>\n <p>Peace<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"January 28th, 2011 6:19 pm","title":"Brute Force \u2013 Initial Progress, Goals, and Adjusting the Deadline"}