{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[{"author_name":"","time":"January 27, 2011 9:50 am","epoch":1296139800,"text":"Ooh, I loves me some procedural content!  Always interesting to see what people can do with that.","spam":"N"}],"epoch":1296136860,"likes":0,"metadata":{"p_key":"67497","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"103300","p_title":"A Personal Challenge \u2013 Brute Force","p_cat":"MiniLD","p_event":"LD19","p_time":"1296136860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve decided to take a break from working on Luna. It&#8217;s at a place where I&#8217;ve still got some interesting work to do and can probably pick it back up if I shelve it for a while.<\/p>\n <p>So I&#8217;ve decided to try another relatively small exercise. I&#8217;m going to make a tank shooter. \ud83d\ude00<\/p>\n <p>I&#8217;m giving myself until 6AM (EST) on the 31st of this month to complete it. That is, I&#8217;m giving myself four days.<\/p>\n <p>The game will be a fairly typical tank shooter with procedural levels. The baddies will also be assembled semi-procedurally. (As in: Hand-made parts assembled procedurally) The player&#8217;s tank will also be customizable.<\/p>\n <p>Here&#8217;s hoping&#8230;<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"January 27th, 2011 9:01 am","title":"A Personal Challenge \u2013 Brute Force"}