2012: The Flood
I’ve been working on a game this weekend for the mini-compo in xna 4. I’m not going to finish it, but I will probably spend the next two weeks or so trying to finish it up because it seems like a pretty cool idea.
It’s a steampunk game about a flood destroying the earth in 2012. You have to prevent the waves from destroying the datapods which contain all of the information of mankind (think of the them as google servers). So you lay out girders and use funky steampunk machines that shoot steam to try to prevent the datapods from becoming ruined in the flood. I’m hoping to build maybe ten levels to start. The water will be particle based.
Right now I am working on all of the prologue and menu screens and so forth. Might work on the music tonight. Here is a screenshot preview:

