On my Intermezzo – A Change of Deadline
I’m actually having a lot more fun developing this platformer than I was making Zombies: 1975. I can’t get it done the way I’d like within 6 hours, though.
I will concede that 6 hours was an unrealistic deadline for that, and I will also move my deadline. I will give myself until 6AM tomorrow (EST) to finish this game. That will include 5 levels, a couple of Kongregate badges, and a final boss.
I’ve currently got baddies working as well as player death, and I also have an item. That item being coins that you pick up to increase your score. The game will also count how many coins you have picked up, and you will get some kind of bonus if you pick up all of the coins in the game. As a note, it also counts how many baddies you have killed, and you will get a different bonus for killing all of the baddies in the game.
The gameplay is very similar to Super Mario Bros. in that it is a platformer where you attack baddies by jumping on their heads. Though unlike Mario, player health is simply managed with basic health points. There are two types of baddies, normal baddies that take 1 hit to kill and baddies with helmets that take 3 hits to kill. There are also coins, as I mentioned earlier. There will be a final boss and possibly a mid-way boss.
I’m hoping to have it done by tomorrow morning.
Peace
— Mr. Dude
Comments
