2110 – Further Developments

Hello again!

This is actually reaching the point where it feels like a game (rather than an exercise is random development).

You can run & hop around, as well as use the grappling hook. I spent some time refining the springy-ness of the hook and it helped a ton, still needs work though. There are now crates placed throughout the level, which you can pick up. While carrying a crate you move much slower, and can’t really jump (like 2 pixels high). You can, however, use the grappling hook to move around quickly. I’m thinking there could be some neat gameplay there, easily get to a crate, then figure out how to get out carrying it. After grabbing the crate, you must bring it back to the crate drop area (which shows a count-down of how many needed to beat the level).

After thinking about it a bit, I’m not sure they should be crates. Because I mean… who really cares about crates? Maybe they should be kittens, or chinchillas, assorted cute furry animals? Perhaps they all got loose in 2110 and it’s your job to save them? Hmm… perhaps…

TODO:

  • Help / Instructions panels for intro level
  • Sound effects
  • Music
  • More tile types
  • Design a few levels
  • Make it so after beating a level, it advances to the next
  • Perhaps change crates into adorable pixely kittens

Screenshot time!

Any comments, questions, suggestions, or random statements are much appreciated.

Thanks!