1888!
Going with the year 1888 for a steampunk-ish gmae. The west was won on the backs of spring-powered flying cowboys. Yeup.
Anyways, have a game that’s been done loads of times in my mind, with a fun twist! Been playing along with my companies’ players. Me and my Fiance are streaming and chatting with them as we go and it’s been a much more relaxed, fun, and energetic experience then my last Ludum Dare that was a big ball of stress. Ended up having to go with AS2, as a lot of my code samples and examples are on a computer I forgot to bring home with me, and my environment wasn’t as configured as I thought it was. Oh well. The game’s going to be simple enough that it should be fine in AS2. It’s all about the polish and getting the physics to FEEL right, even if they’re completely smoke and mirrors.