{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1295668140,"likes":0,"metadata":{"p_key":"67541","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"103344","p_title":"Zombies: 1975 \u2013 Initial Progress, Things Going Well","p_cat":"MiniLD","p_event":"LD19","p_time":"1295668140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve actually gotten somewhere with my game. Which amazes me.<\/p>\n <p>Currently, the player can walk around on the screen, and faces the mouse pointer. Also, the player&#8217;s feet are animated, so they take actual foot steps when they walk. Mind you, the feet &#8220;step&#8221; forward no matter which way you are going, but that player sprite is about 20&#215;20 pixels (1x zoom, as well), so the sprite it pretty tiny regardless.<\/p>\n <p>I&#8217;ve also got five different images for different parts of the player. That is, 5 pairs of feet, 5 pairs of arms, 5 heads for each gender and 5 torsos for each gender. The actor factory accepts the player&#8217;s gender and part variants, and builds a skeleton based on them.<\/p>\n <p>Very happy with how this is going. I&#8217;ve already gotten some base code down, and hopefully the rest will go at least as smoothly.<\/p>\n <p>Peace<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"January 21st, 2011 10:49 pm","title":"Zombies: 1975 \u2013 Initial Progress, Things Going Well"}