{"author_name":"thristhart","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"thristhart","time":"December 27, 2010 8:01 pm","epoch":1293498060,"text":"Oh, and I also didn&#8217;t like having a Windows-only entry. Hopefully I&#8217;ll have a more cross-platform solution by the next time.","spam":"N"}],"epoch":1293495000,"likes":0,"metadata":{"p_key":"67590","p_author":"thristhart","p_authorkey":"3164","p_urlkey":"103393","p_title":"Planet Discovery Post-mortem","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1293495000","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"3164","us_name":"thristhart","us_username":"thristhart","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><a rel=\"attachment wp-att-38706\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/27\/planet-discovery-post-mortem\/player-2\/\"><img class=\"alignnone size-full wp-image-38706\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/player1.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a> When I decided to enter this LD, my rationale was thus: My weekend is free, I&#8217;ve always enjoyed the products of\u00a0LD, and I&#8217;ve only ever created a &#8220;finished&#8221; game once. My end goal wasn&#8217;t to create a polished, high-quality game, but to just finish something. Something, hopefully, that could be considered a game.<\/p>\n <p>I think I succeeded, and perhaps, on the way, actually made something fun too.<\/p>\n <p>If you haven&#8217;t yet,\u00a0<a title=\"Go on, do it!\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-19\/?action=rate&amp;uid=3164\">play and rate here.<\/a><\/p>\n <h2><span id=\"more-38702\"><\/span><strong><a rel=\"attachment wp-att-38705\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/27\/planet-discovery-post-mortem\/npc7\/\"><img class=\"alignnone size-full wp-image-38705\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/npc7.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a> What I did right:<\/strong><\/h2>\n <h4 style=\"padding-left: 30px\"><strong>Dedicated enough time: <\/strong><span style=\"font-weight: normal\">I made sure that my weekend was free of chores, projects and distractions. My family was aware that I would be busy all weekend and took care not to bother me unduly.<\/span><\/h4>\n <p style=\"padding-left: 30px\"><strong>Prepared for the possible themes:<\/strong> I came up with some concepts in my head for each theme, and that cut down a lot on the prep time when I found out that Discovery won.<\/p>\n <p style=\"padding-left: 30px\"><strong>Chose a simple, easy to implement gameplay mechanic: <\/strong>Tile-based world, no animations, player character is the only character that moves. That helped a lot with the engine programming, and left me plenty of time to do content. This could also be thought of as a thing I did wrong, because it meant the fun relied\u00a0solely\u00a0on my storytelling, which I don&#8217;t consider a strong point.<\/p>\n <p style=\"padding-left: 30px\"><strong>Tone down the scope of the game: <\/strong> My original design ideas had the player discovering who they are by the actions they take and decisions they make, with a total of 32 possible final &#8220;selves&#8221;. However, I soon realized when I got to the content part that I simply did not have the time to make such a game. I decided that it&#8217;s better to succeed with a smaller scope than fail with a large scope, and thus I mostly scrapped the existing plot ideas and went with a combination of two clich\u00e9s: amnesia and aliens.<\/p>\n <p style=\"padding-left: 30px\"><strong>Frequent breaks and relaxation: <\/strong>A luxury afforded to me by my simple engine design, I kept my mind fresh by playing other games, reading the blog feed and reading a book. Having new looks on old problems is unspeakably beneficial.<\/p>\n <h2><a rel=\"attachment wp-att-38704\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/27\/planet-discovery-post-mortem\/npc6\/\"><img class=\"alignnone size-full wp-image-38704\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/npc6.png\" alt=\"\" width=\"25\" height=\"25\" \/><\/a> What I did wrong:<\/h2>\n <p style=\"padding-left: 30px\"><strong>Community: <\/strong>As evidenced by the fact that I&#8217;m only now thinking to do a post-mortem, I wasn&#8217;t as active with the community as I should have been. I didn&#8217;t supply any beta builds, I only did one in-progress post and it was very bereft of information. At least I did a timelapse and a live stream!<\/p>\n <p style=\"padding-left: 30px\"><strong>Lack of beta testing: <\/strong>Publishing a beta build would have helped a lot with getting some bugs squashed a lot quicker. I managed to kill most of them anyway, simply because I finished early. Two that are left over: The knife respawns (could be considered a feature!) and if you try really hard you can make the numpad enter more than four digits. (You have to click in-between two numbers).<\/p>\n <p style=\"padding-left: 30px\"><strong>Relying on writing: <\/strong>I&#8217;m an analytical writer, not a creative writer. The fact that the fun of my game relied on my writing skills for the interest\/fun was&#8230; Well, as FireSlash put it, &#8220;&#8230;without direction I find it hard to stay interested.&#8221;<\/p>\n <p style=\"padding-left: 30px\"><strong>Lack of beta testing: <\/strong>I&#8217;m repeating this for emphasis. I found out that my game was actually pretty difficult too late to make a significant change. I&#8217;m actually pretty surprised most of the commenters have managed to beat it without any significant hint &#8211; only one of the 15 or so friends of mine who played it was able to solve the puzzle themselves. Perhaps that is why FireSlash lost interest &#8211; there was only one hint and it was rather vague.<\/p>\n <p style=\"padding-left: 30px\"><strong>Didn&#8217;t find out about AutoTracker-C until after the compo: <\/strong>I mean, <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/14\/for-those-of-you-who-cant-make-music\/\">hot damn.<\/a><\/p>\n <h2>In Conclusion..<\/h2>\n <p>I had a lot of fun with this, and I&#8217;ll certainly be doing it again in four months. \u00a0The most shocking thing to me so far was the amount of positive feedback I&#8217;ve had on the story in the game &#8211; I&#8217;m going to chalk it up to beginner&#8217;s luck and next time, I&#8217;ll focus more on gameplay.<\/p>\n <h2>A note on commenting and rating<\/h2>\n <p>I noticed that the thing I wanted the most as the rating period has been going on was feedback. Then I thought, other people are probably feeling the same way! So I made it my goal to play and give constructive, useful feedback by way of comments to as many games as I can. And I want you to do the same. Have fun and good luck!<\/p>","time":"December 27th, 2010 7:10 pm","title":"Planet Discovery Post-mortem"}