{"author_name":"hsmith","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1293241200,"likes":1,"metadata":{"p_key":"67594","p_author":"hsmith","p_authorkey":"3391","p_urlkey":"103397","p_title":"\u201cMothership\u201d experimentation","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1293241200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3391","us_name":"hsmith","us_username":"hsmith","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>As always, the most up to date info can be found on my webpage <a href=\"http:\/\/www.blacktriangles.com\/wp\/personal\/\">http:\/\/www.blacktriangles.com<\/a><\/p>\n <p>I haven&#8217;t had a whole lot of time, but trying to continue incremental progress on &#8220;Mothership&#8221;, I&#8217;ve been working on creating more interesting spaces.  I&#8217;ve removed combat and minerals for the time being.  Neither of these are playable (unless you really want them) since I&#8217;ve stripped them of game play elements.  Right now I&#8217;m focused on the areas.<\/p>\n <p>First I built a new &#8220;digger-bot&#8221; algorithm that works in 3 dimensions.  By tweaking some of the variables it creates these trippy space islands which are kind of neat.  They aren&#8217;t fun to run around in just yet, but I think it shows some promise.<\/p>\n <p><img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/3dmap2.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/3dmap.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/world.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/world2.png\" alt=\"\" \/><\/p>\n <p>I&#8217;ve also been playing around with a more traditional &#8220;rogue-like approach&#8221; which is to build interconnected rooms.<\/p>\n <p><img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/room_generation1.png\" alt=\"\" \/><br \/>\n <img src=\"http:\/\/www.blacktriangles.com\/wp\/personal\/wp-content\/uploads\/2010\/12\/room_generation2.png\" alt=\"\" \/><\/p>\n <p>It&#8217;s funny that these take a lot more effort to build, and I&#8217;m not convinced they&#8217;re a whole lot better in terms of either gameplay or visuals.  I think the digger-bot was and is a better choice but I am not going to abandon the room-bot until I make a playable space.<\/p>\n <p>I know it&#8217;s not a lot, I apologize.  I should have more time coming up soon to make bigger progress.<\/p>","time":"December 24th, 2010 8:40 pm","title":"\u201cMothership\u201d experimentation"}