Timelapse

Yep finally posted. I used some unliscensed music, but it was already too lowres to include on the wrapup, so I strike out on two counts. Sorry, shoot me.

Also some notes on my game, for next time I decide to participate. Also this comprises what I saw other people doing that I would like to rip:

  • Flash, Flash, Flash. I need to learn it and use it, or else not many people will play it (my game). Even though I could theoretically release my entry for iPhone today, the tradeoff for lack of feedback just isn’t worth it
  • Trigger Mechanics. My game is effectively a cross between mario and guitar hero for the first three levels, but the player doesn’t have quite enough agency about when the notes trigger. I could fix this by changing the sound triggers from platforms that the player stands on to switches that the player needs to throw. I was really overloading the verb “positioning”.
  • Play up the cool part. I didn’t get to the cool part of the game until about 3 hours before the deadline. As such I didnt get to tune it, and it makes it not very cool. My opinion of the cool part is the player ability to reposition the area around the goombas so that you can make a goomba sequencer. It needs more messing with though, because right now the goombas really trigger too much.

Any who, here is the utoob.

Tags: postmortem, timelapse