Post LD thoughts
I’ve spent a lot of time doing game development, but I almost never release stuff. Always base code, game logic, and abandon. So going in I had a bit of a fear of not finishing LD.
Looking at it now, I can safely say LD has been the single most educational thing I’ve done in my entire life as far as game development goes.
Its so easy to fall into the trap of scope creep, or to say “Oh, I can’t work on this yet! I don’t have graphics from the artist!”. But when time is tight and you ARE the artist, it’s easier to start looking at solutions instead of problems; and it’s that line of thinking that keeps you moving.
I’m really looking forward to the next LD. In the mean time, maybe I’ll actually finish some of my other projects for a change of pace.
Obligatory timelapse: