{"author_name":"zillix","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292905440,"likes":1,"metadata":{"p_key":"67653","p_author":"zillix","p_authorkey":"2460","p_urlkey":"103456","p_title":"terra coda: Post-mortem and timelapse","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292905440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2460","us_name":"Zillix","us_username":"zillix","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I&#8217;ve always wanted to make a game using the &#8220;groundhog&#8217;s day&#8221; concept, similar to Majora&#8217;s Mask, Level Up!, and Pikmin to some extent.  I have a love-hate relationship with time-pressure games, but it&#8217;s so rewarding to finally understand what&#8217;s going on in the game&#8217;s world and figure out how to manipulate it.  <\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss3-550x409.png\" alt=\"\" width=\"550\" height=\"409\" class=\"alignnone size-large wp-image-38008\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss3-300x223.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss3-550x409.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss3.png 638w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I had a lot of fun making this one.  It doesn&#8217;t necessarily have the greatest gameplay, but it&#8217;s really the story and level design that counts in this type of game. Since the theme was discovery, I decided to make it purely about information seeking- each time you try, you should learn something new that&#8217;ll help you the next time. I tried something different this time and planned out the <em>entire<\/em> game beforehand, complete with a map and a rough description of the natural progression of the game.  I felt that this really helped, since I had time to come up with a ton of ideas, and then once I started coding I just followed what I had already laid out.<\/p>\n <p>This was my 3rd 48hr design competition, and I still fell into the trap of planning more than I could ever finish in that time.  I had hoped to get this done after the first 24 hrs so I could have more time to study for my finals, but after the first day it was apparent that it wasn&#8217;t going to happen.  I actually didn&#8217;t even have a working build until an hour before submission.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss4-550x413.png\" alt=\"\" width=\"550\" height=\"413\" class=\"alignnone size-large wp-image-38011\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss4-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/LD19ss4.png 638w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I can&#8217;t stress enough how important it is to have someone else play your game after the first day, or whenever it&#8217;s playable.  For me, it was a sort of sanity check- it really helped to have a fresh set of ideas tell me what was broken, and what just didn&#8217;t make sense.<\/p>\n <p>Play it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-19\/?action=rate&amp;uid=2460\">here!<\/a><\/p>\n <p>Also, check out my <a href=\"http:\/\/www.youtube.com\/watch?v=mmbL0DW8460\">Timelapse!<\/a><\/p>","time":"December 20th, 2010 11:24 pm","title":"terra coda: Post-mortem and timelapse"}