{"author_name":"Vertigon","cat":"LD #37","comments":[],"epoch":1483499580,"likes":3,"metadata":{"p_key":"677","p_author":"Vertigon","p_authorkey":"37354","p_urlkey":"35525","p_title":"In Which I Join the \u201cCelebrate My Rating\u201d Club","p_cat":"LD #37","p_event":"LD37","p_time":"1483499580","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"37354","us_name":"Vertigon","us_username":"vertigon","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>The results are in! \u00a0I was thrilled to get #3 in Fun, which is a fantastic honor, along with Top 25 showings in Innovation and Overall. \u00a0I&#8217;m super excited by this, and think it&#8217;s fun enough to refine for release. \u00a0I&#8217;m all right with all the rating really, but\u00a0I was surprised I didn&#8217;t get lower scores for Mood and Graphics, honestly. \u00a0I&#8217;m not an artist at all, but I wonder what I could have achieved if I had spent more than a few minutes on my graphic sprites, or tried doing them in pixel art. \u00a0Just a half hour of dedicated revision to my visuals near the end as the game coalesced might have been\u00a0more impactful than the minor additional features I added during that time.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=37354\">Cardinal Cell (LD37, December 2016)<\/a><\/p>\n <p><img class=\"alignnone size-full wp-image-604603\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/CardinalRank.jpg\" alt=\"CardinalRank\" width=\"165\" height=\"236\" \/><\/p>\n <p>This is a great boost compared with my quite mediocre first Dare last year, which isn&#8217;t surprising since for that one I didn&#8217;t really have a clear vision of my gameplay until almost the halfway mark&#8230; \u00a0I just winged it the whole time. This lack of clarity of purpose as well as my inexperience with 48-hour jams certainly contributed. \u00a0In the end I&#8217;m sure I was just coasting on the boost I got from Lovecraft fans by coining some Cthulhu chants. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=37354\">Arkham Madness (LD34, December 2015)<\/a><\/p>\n <p><img class=\"alignnone size-full wp-image-604605\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2017\/01\/CardinalRank-2.jpg\" alt=\"CardinalRank\" width=\"185\" height=\"229\" \/><\/p>\n <p>In hindsight my experiences indicate that having a clear gameplay plan was critical to my success, and last year it may have benefited me to take up to an entire hour to detail all the mechanics I intended to create. \u00a0And as I&#8217;ve said before, your game is all part of a single package&#8230; \u00a0It&#8217;s entirely possible (and very human) if people were more charitable on my graphics and sound if they had fun, just as baller graphics and sound could have improved people&#8217;s impressions of how much fun they had (although thank god they didn&#8217;t drag down my Fun ratings this time! :-).<\/p>","time":"January 3rd, 2017 10:13 pm","title":"In Which I Join the \u201cCelebrate My Rating\u201d Club"}