{"author_name":"pythong","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292835300,"likes":0,"metadata":{"p_key":"67718","p_author":"pythong","p_authorkey":"717","p_urlkey":"103521","p_title":"Ancient Discoveries: Postmortem","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292835300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"717","us_name":"pythong","us_username":"pythong","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>So there it was again, LudumDare. I shouldn&#8217;t have been working at the same time, as there were lots of distractions, and I should get together with other people again to have more motivation \ud83d\ude1b<\/p>\n <p>At first, the theme seemed to me like a revival of &#8216;Exploration&#8217;, LD 16. A peek to wikipedia showed me that &#8216;Discovery&#8217; can be taken as that, but also as &#8216;to discover something new, not in the sense of exploring&#8217;. So I really tried to do that, not going into the direction of exploring (large areas) at all.<\/p>\n <p>the idea came fast. it&#8217;s similar to a minigame that you can find in Pokemon Pearl\/Diamond, where I spend hours running around. Then the rest was coding and a lot of drawing.<\/p>\n <p>Coding is luckily not the problem. Ruby is very fast to write, Gosu nice to use, and the rest is up to me. No time -&gt; hardcode. There actually is hardly any code, about 600 lines and that&#8217;s it. But the drawings ate up a lot of time. I also didn&#8217;t managed to do all the drawings. I wanted to have more, to animate everything slightly, and (of course) I also wanted to colour everything. Especially the win\/lose-screens lack text, colour and animation. I probably could have done it with a bit more time<\/p>\n <p>So that was it again! let&#8217;s have a nice time judging and playing around!<\/p>","time":"December 20th, 2010 3:55 am","title":"Ancient Discoveries: Postmortem"}