{"author_name":"theck","cat":"LD #35","comments":[],"epoch":1460931600,"likes":0,"metadata":{"p_key":"6772","p_author":"theck","p_authorkey":"56482","p_urlkey":"42210","p_title":"Day2 \u2013 Neon Level Switcher Beta","p_cat":"LD #35","p_event":"LD35","p_time":"1460931600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"56482","us_name":"theck","us_username":"theck","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Today it was a relaxing day since I&#8217;ve decide to go for the Jam and let the Compo for another edition. I&#8217;ve learned that I&#8217;m not very good with graphics (not a big surprise) and I\u00a0spent\u00a0a lot of time doing and redoing the tileset. Finally I decided a vector-like\u00a0style since I worked a lot of time with photoshop layer effects and I knew\u00a0it will give me better results.<\/p>\n <p>The gameplay is completed in its simpler form, it has a difficulty curve and and first iteration of the hub. I had problems because I wanted to go from 400&#215;300 to 800&#215;600 and it gave headaches with re-scaling (due to a bug in the configuration\u00a0I fixed, please, get used to CONSTANTS for every config value).<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Uzrm0xLYMiY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Tomorrow I will not have too many time but I&#8217;ll try to add some Creative Commons \/ public domain FX and music and will try to clean the code a little bit to get used to the engine we use a little bit more.<\/p>","time":"April 17th, 2016 5:20 pm","title":"Day2 \u2013 Neon Level Switcher Beta"}