{"author_name":"7Soul","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292815260,"likes":0,"metadata":{"p_key":"67727","p_author":"7Soul","p_authorkey":"2958","p_urlkey":"103530","p_title":"Mini Ghost Hunter \u2013 Post Mortem","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292815260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2958","us_name":"7Soul","us_username":"7soul","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p><img class=\"alignleft\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/33232\/2958-shot0.png\" alt=\"\" width=\"312\" height=\"240\" \/><\/p>\n <p>It was fun to participate on this compo, and I&#8217;m happy I could finish it on time<\/p>\n <p>My first idea was to make a simple platformer, but with the theme being discovery I couldn&#8217;t resist to make a roguelike. And btw it was the first time I made a roguelike, so I didn&#8217;t know where I was getting into&#8230;<\/p>\n <p>One of the hardest parts was to create the battle system, and to get all the math right, like exp and hit chance calculation&#8230; it was a pain to get it right.<\/p>\n <p>Luckly I kept things simple. No items or equips, and all stats are based on player level and by buying stats, wich was also pretty simple to make.<br \/>\n I&#8217;ve chosen to work with Construct (a game maker by Scirra), even though I was using it for only 4 days, I was quite familiar with it, because its so simple to use. A part of the game creation process was to get to know the tool better, and this will help me on future projects.<\/p>\n <p>Creating the map was kinda hard, because Construct was lagging every time I selected a bunch of object or when there were already too many tiles on the map.<\/p>\n <p>Debugging was impossible near the end. The built-in debugger couldn&#8217;t handle over 5000 objects without the FPS dropping to 4. The game itself was at 35fps for most of the time, at least on my computer.<\/p>\n <p><img class=\"alignleft\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/33232\/2958-shot1.png\" alt=\"\" width=\"312\" height=\"240\" \/> And yes, I made some mistakes<br \/>\n &#8211; Playing TF2 for more than an hour<br \/>\n &#8211; Wasting to much time to get the shadow system the way I wanted (I started using 8&#215;8 shadow tiles, but I switched to 4&#215;4, wich took some time, but at the end I switched back to 8&#215;8 to improve performance)<br \/>\n &#8211; I think Construct has a built-in save system, but I made a custom one myself, maybe it could have been easier to have used the built-in one<\/p>\n <p>But<br \/>\n &#8211; Making really simple cute little pixel art graphics saved quite some time<br \/>\n &#8211; Giving a shit to music also saved time (at a price I guess)<br \/>\n &#8211; Slept only 6 hours a night<\/p>\n <p>And that equals game :]<\/p>\n <p>Cya next compo<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/7soul\/\" rel=\"tag\">7Soul<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mortem\/\" rel=\"tag\">Mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 19th, 2010 10:21 pm","title":"Mini Ghost Hunter \u2013 Post Mortem"}