{"author_name":"Ryan","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292807700,"likes":1,"metadata":{"p_key":"67742","p_author":"Ryan","p_authorkey":"3326","p_urlkey":"103545","p_title":"Close, but not quite\u2026","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292807700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3326","us_name":"Ryan","us_username":"\/author\/ryan\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>This was a rather disappointing first attempt. I was unable to coax the copy compiled under XCode to run outside of the Debug mode of the IDE. I also tried to set up Code::Blocks to compile the project, but it just plain failed altogether, and now I&#8217;m out of time, so I guess that&#8217;s that. It would be awesomely amazing if someone managed to get a copy compiled on Windows for me, but I don&#8217;t have very high hopes of that happening&#8230; live and learn. =)<\/p>\n <p>This was quite a learning experience though. I had no prior experience using SFML. Using it for the competition was probably a mistake, but I&#8217;d been wanting to try it out for a while, so at least it forced me to finally get around to it. Next time I&#8217;ll get some prior experience, rather than diving in head first. Then there was the time. I know its been said many times, but&#8230; I really underestimated the amount of time it would take to both learn to use SFML, and make a game with it.<\/p>\n <p>Finally, I&#8217;m rather proud of my art. Its still kind of crappy, but its less crappy than the usual stick figures and grass that I draw, so go me! I discovered character drawing style (from another) that I am actually capable of emulating (ie: it suits my limited artistic ability). Now its time to get a bunch of sleep and move on to other projects. And maybe watch that total lunar eclipse tomorrow night.<\/p>\n <p>Update! I finally figured out why the stand-alone Mac app was not working. Next I&#8217;ll see if I can get Code::Blocks set up to compile a Windows version. If I can then I&#8217;ll see about working on a version for the Jam with a bunch of bug fixes.<\/p>","time":"December 19th, 2010 8:15 pm","title":"Close, but not quite\u2026"}