{"author_name":"Tom Francis","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292806620,"likes":1,"metadata":{"p_key":"67747","p_author":"Tom Francis","p_authorkey":"3103","p_urlkey":"103550","p_title":"Day 2, 1:55AM: Done","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292806620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3103","us_name":"Tom Francis","us_username":"pentadact","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Jeeesus. Five minutes to go, and my game is zipped up and submitted. <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-19\/?uid=3103\">Grab it here<\/a>. Feels strange and amazing to be &#8216;done&#8217; with something &#8211; I&#8217;ve tinkered around with games for months without getting to a point I&#8217;m happy with. And while there are a few items not grayed out on my Scanno to do list, I did much more than I ever thought I could in two days. And I actually have fun playing the result.<\/p>\n <p>Rather embarrassed about Gunpoint now. It could probably be done in a week.<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/pentadact\/5276061206\/\" title=\"Scanno Domini 1 by Pentadact, on Flickr\"><img src=\"http:\/\/farm6.static.flickr.com\/5045\/5276061206_018a9b8e19.jpg\" width=\"500\" height=\"268\" alt=\"Scanno Domini 1\" \/><\/a><\/p>\n <p>The finished game is pretty much what I planned: a top-down shooter with randomised enemies, whose randomised bits you can steal for yourself. I didn&#8217;t end up scaling much dynamically, except the gun sizes. I couldn&#8217;t find a way to make it look right in the time, so it was quicker &#8211; even for me &#8211; to draw a few engine and weapon types. The differences are more immediately interesting, too &#8211; &#8220;Ooh, blue plasma?&#8221;<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/pentadact\/5275455491\/\" title=\"Scanno Domini 3 by Pentadact, on Flickr\"><img src=\"http:\/\/farm6.static.flickr.com\/5050\/5275455491_48f3e640a0.jpg\" width=\"500\" height=\"247\" alt=\"Scanno Domini 3\" \/><\/a><\/p>\n <p>Number one thing that went right was definitely time management. I had two days, so I picked something I thought I might just about be able to do in one. It was done in one and a half, so I had that crucial half day to take a working concept, find the fun, and make the game about that. <\/p>\n <p>I don&#8217;t know if I actually <em>made<\/em> it fun, but it&#8217;s so much closer than it would have been if I&#8217;d picked a more ambitious idea and only just got the basics hammered out. This is my first finished game, and given the time limit I thought I&#8217;d end up with something a lot more half-baked.<\/p>\n <p>It is buggy, and its tutorial is just gibberish, but in an ideal circumstance it&#8217;s conceivable that it could convey to you what you need to know. Oh, except that you have to press R to restart.<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/pentadact\/5275455291\/\" title=\"Scanno Domini 2 by Pentadact, on Flickr\"><img src=\"http:\/\/farm6.static.flickr.com\/5247\/5275455291_0b3bfaebc2.jpg\" width=\"500\" height=\"282\" alt=\"Scanno Domini 2\" \/><\/a><\/p>\n <p>Thing that went least well was trouble shooting. I&#8217;m rarely good at this, but on the scanning ray in particular I just went out of my mind. It&#8217;s still buggy &#8211; won&#8217;t always scan everything there is to scan on your first scan &#8211; and I may have messed up other things in the last minute fixes.<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/pentadact\/5276061640\/\" title=\"Scanno Domini 4 by Pentadact, on Flickr\"><img src=\"http:\/\/farm6.static.flickr.com\/5203\/5276061640_7a037ce07d.jpg\" width=\"500\" height=\"315\" alt=\"Scanno Domini 4\" \/><\/a><\/p>\n <p>I said I was going to leave graphics till last, but in the end I decided it was worth a stab at them if I gave myself a hard time limit. I basically managed to turn the visuals from offensively ugly to merely very crude. I&#8217;m OK with crude. There&#8217;s just a particular look to very bad graphics that&#8217;s not endearing or ignorable or in any way OK, and I had to try to avoid that.<\/p>\n <p>I also took time to put in sounds for almost everything important, and I&#8217;m really glad I did. I knew they&#8217;d be important to the feel, but I didn&#8217;t quite appreciate how important the feel would be to the overall thing. It&#8217;s not an art game, it&#8217;s not very brave or inventive, so it really needs to have some decent &#8216;pew pew!&#8217;s in.<\/p>\n <p>I have exactly no time tomorrow to polish this up and also submit it to the jam, the less strict contest that gives an extra day. Which is a shame, because it needs a few bandages to hold it together properly, and a few basic human rights like a choice of resolutions. I will do those things, just not right away. For now, I am done. Thanks for reading.<\/p>","time":"December 19th, 2010 7:57 pm","title":"Day 2, 1:55AM: Done"}