{"author_name":"Benjamin","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292805300,"likes":0,"metadata":{"p_key":"67756","p_author":"Benjamin","p_authorkey":"2952","p_urlkey":"103559","p_title":"At least !","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292805300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2952","us_name":"Benjamin","us_username":"\/author\/benjamin-soule\/","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>This was my first LD and my only post for the competition. It was too difficult for me to focus on the game and writing post in english&#8230; -_-<\/p>\n <p>It was a very intense experience. Saturday was a lot of fun, Sunday was Hell, the last 15 minutes was above Hell. I could have killed anyone who would have stand between me and my keyboard&#8230;<\/p>\n <p>I kept a log of my activity on Land Of Fodnal during the 48h :<\/p>\n <p>3:00 &#8211;&gt;\u00a0 Discovery ( Containment is second :-\/ ) &#8211;&gt;THINK<br \/>\n 4:00 &#8211;&gt; go for minesweeper game with island progresive discovery &#8211;&gt;THINK<br \/>\n 5:00 &#8211;&gt; ??? Inside the body cells discovery &lt;vs&gt; fantasy<br \/>\n 7:00\u00a0 &#8211;&gt; go to bed<br \/>\n 10:00 &#8211;&gt; wake-up &gt;&gt;Brainstorming<br \/>\n 11:00 &#8211;&gt; have the CASTLE MANAGEMENT idea -&gt; start to code + base GFX<br \/>\n 14:00 &#8211;&gt; lunch break<br \/>\n 14:15 &#8211;&gt; folks structure tracking<br \/>\n 14:45 &#8211;&gt; Danger zone + tower ( number in zone are killing my display :-\/ )<br \/>\n 16:30 &#8211;&gt; structure selection + scroll<br \/>\n 18:00 &#8211;&gt; structure interface GFX + ergonomics<br \/>\n 18:36 &#8211;&gt; loosing huge ammount of times on interface ( have no field \/ buttons \/ whatever libs )<br \/>\n 19:35 &#8211;&gt; still crawling with buttons&#8230; -_-zZ<br \/>\n 20:23 &#8211;&gt; At least I can build things !! It seems fun to discover map buy building things to scroll.<br \/>\n 21:00 &#8211;&gt; lunch break<br \/>\n 21:30 &#8211;&gt; try too animate folks<br \/>\n 22:00 &#8211;&gt; Refactoring<br \/>\n 23:20 &#8211;&gt; GameOver sequence<br \/>\n 00:00 &#8211;&gt; Decide to cycle worldmap&#8230; Always late for this kind of decisions&#8230;<br \/>\n 00:20 &#8211;&gt; working on sight system<br \/>\n 00:40 &#8211;&gt; Debugging cycled coord<br \/>\n 01:00 &#8211;&gt; Trying Musagi <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n 02:44 &#8211;&gt; Sound session end &#8211;&gt;\u00a0 debug<br \/>\n 04:00(?) &#8211;&gt; Go to Bed<br \/>\n 11:00 &#8211;&gt; Wake Up<br \/>\n 11:30 &#8211;&gt; Work on Aborigines path<br \/>\n 12:00 &#8211;&gt; FX ans parts<br \/>\n 13:00 &#8211;&gt; new bads<br \/>\n 13:10 &#8211;&gt; try to make nice border for beach but fail -&gt; goto difficulty generation<br \/>\n 14:30 &#8211;&gt; working on sight system visibility ( = headash )<br \/>\n 15:15 &#8211;&gt; Starting the science bonus system<br \/>\n 19:15 &#8211;&gt; Editing world map<br \/>\n 19:30 &#8211;&gt; adding some hints<br \/>\n 20:15 &#8211;&gt; correctings few bugs<br \/>\n 20:40 &#8211;&gt; starting minimap o_O<br \/>\n 21:20 &#8211;&gt; Intro artwork + intro coding<br \/>\n 22:00 &#8211;&gt; Title artwork<br \/>\n 23:00 &#8211;&gt; First serious test on the game&#8230;<br \/>\n 23:15 &#8211;&gt; implements new sciences<br \/>\n 00:00 &#8211;&gt; adding small elements<br \/>\n 01:00 &#8211;&gt; balancing ( ouch, a bit late for this )<br \/>\n 01:20 &#8211;&gt; adding difficulty level<br \/>\n 02:30 &#8211;&gt; adding hiscore local saving<br \/>\n 02:45 &#8211;&gt; Arrrrgh my first infinite loop NOW !!!<br \/>\n 03:10 &#8211;&gt; Version submited !<\/p>\n <p>Now I will test the other games !<\/p>","time":"December 19th, 2010 7:35 pm","title":"At least !"}