DisGRAVery – done?

So, I submitted the game. Before the deadline. Thats a win, right? 😉

Gameplay Video

Game can be found here:  Compo-Entry

I tried to make it really simple. But there were a few things to consider for next time:

  • If you are Ill, like I was, your energy levels are too low to get into a flow-like state
  • I need to check for a good method to make music in a fast way. I like tonematrix, but couldn’t record that music…
  • I want to have a good option-screen where users can choose the resolution for example. My game is flexible, but the window isnt…
  • My webcam and Chronolapse are causing my notebook cpu to run at 30% constantly (1 image per minute). Need to find out why…

Timelapse Video of my Screen (Webcam made problems…):

timelapse

Comments I made during this LD session:

8:48   Breakfast
9:20   Thinking about theme
9:43   got my idea
9:45   Proof of Concept
11:22   Math time :-)
13:15  break is over, time for creating a player
14:20  another break. searching for nice music to hear while coding.
14:40   Coding first gui elements
14:50   Break: Walkin’ in snow
15:35   finishing proof of concept
20:57   Starting the alpha
0:01   daychange, alpha coming closer
0:24   trying to get pixel precise drawing
1:15   Adding game over and levelchange
3:35   strange fps error…
3:42   seems to work now. but cant make timelapse…
4:27   Alpha done! go to sleep…
7:50   3hrs sleep break over
7:58   time to get to beta with graphics and sound
9:51   Small break
10:30   breakfast
11:00   go go go :-)
12:28   Almost good looking :0)
12:55   adding sounds
13:25   small break
13:55   Design polish
14:14   on the road
15:30   coffee break
19:30   the last meters :-)
23:00  maybe adding levelchooser
0:55   2 hours left. polish :-)
1:39   uploading first version

Like the last time, I want to give you statistics of my yourney:

  • 20000 left clicks
  • 400 right clicks
  • 35000 mouse wheelies
  • 3 kilometers mouse movement (on screen)
  • 50000 keyboard key presses
  • 2000 Lines of code
  • 32 hours on screen time (8 hours sleep, 8 hours breaks)
  • 14 hours coding
  • 4 hours browsing in the internet (2 hours on ludumdare.com)
  • 2.5 hours chatting
  • 1.5 hours drawing
  • 1.4 hours debugging

Here is a heatmap of my monitor, showing where I clicked the most:

I saw many good games coming up at the website and want to play some of them!

But at first, I will go to bed now :-)

See you next time!