DisGRAVery – done?
So, I submitted the game. Before the deadline. Thats a win, right? 😉
Game can be found here: Compo-Entry
I tried to make it really simple. But there were a few things to consider for next time:
- If you are Ill, like I was, your energy levels are too low to get into a flow-like state
- I need to check for a good method to make music in a fast way. I like tonematrix, but couldn’t record that music…
- I want to have a good option-screen where users can choose the resolution for example. My game is flexible, but the window isnt…
- My webcam and Chronolapse are causing my notebook cpu to run at 30% constantly (1 image per minute). Need to find out why…
Timelapse Video of my Screen (Webcam made problems…):
Comments I made during this LD session:
8:48 Breakfast
9:20 Thinking about theme
9:43 got my idea
9:45 Proof of Concept
11:22 Math time 
13:15 break is over, time for creating a player
14:20 another break. searching for nice music to hear while coding.
14:40 Coding first gui elements
14:50 Break: Walkin’ in snow
15:35 finishing proof of concept
20:57 Starting the alpha
0:01 daychange, alpha coming closer
0:24 trying to get pixel precise drawing
1:15 Adding game over and levelchange
3:35 strange fps error…
3:42 seems to work now. but cant make timelapse…
4:27 Alpha done! go to sleep…
7:50 3hrs sleep break over
7:58 time to get to beta with graphics and sound
9:51 Small break
10:30 breakfast
11:00 go go go 
12:28 Almost good looking :0)
12:55 adding sounds
13:25 small break
13:55 Design polish
14:14 on the road
15:30 coffee break
19:30 the last meters 
23:00 maybe adding levelchooser
0:55 2 hours left. polish 
1:39 uploading first version
Like the last time, I want to give you statistics of my yourney:
- 20000 left clicks
- 400 right clicks
- 35000 mouse wheelies
- 3 kilometers mouse movement (on screen)
- 50000 keyboard key presses
- 2000 Lines of code
- 32 hours on screen time (8 hours sleep, 8 hours breaks)
- 14 hours coding
- 4 hours browsing in the internet (2 hours on ludumdare.com)
- 2.5 hours chatting
- 1.5 hours drawing
- 1.4 hours debugging
Here is a heatmap of my monitor, showing where I clicked the most:
I saw many good games coming up at the website and want to play some of them!
But at first, I will go to bed now 
See you next time!

