{"author_name": "Atomizer", "cat": "LD #19 - Discovery - 2010", "comments": [], "epoch": 1292801160, "likes": 0, "metadata": {"p_key": "67805", "p_author": "Atomizer", "p_authorkey": "509078", "p_urlkey": "103608", "p_title": "Defeat!", "p_cat": "LD #19 - Discovery - 2010", "p_event": "LD19", "p_time": "1292801160", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "509078", "us_name": "Atomizer", "us_username": "Atomizer", "event_start": "1292544000", "event_key": "5", "event_name": "LD19"}, "text": "<p>Well, guess its time to admit defeat, the collision is more or less where I want it, but theres no gameplay at all(other then being able to run and jump).</p>\n <p>At least I know next time not to try to learn new libraries during a time limited schedule, deciding to use Phys2D was a big mistake, and sticking to my guns about using it rather then chucking it away after realizing how much time I was wasting just to get it running was an even bigger mistake, but at least I know quite a bit about the Phys2D library now, and know more about Slick2D, so I can&#8217;t say this has all been a wasted effort.</p>\n <p>Either way, I will see if I can still get it done for the jam, but I wont be submitting it now as the player sprite wasn&#8217;t created by me, was just a sprite test to see how things were looking with Slick2Ds SpriteSheet and Animation classes(which I discovered even existed more then half way through the first day).</p>\n <p><a href=\"http://atomicdivisions.com/projects/ld19/ld19_3805.png\"><img class=\"alignnone\" src=\"http://atomicdivisions.com/projects/ld19/ld19_3805_sm.png\" alt=\"\" width=\"600\" height=\"465\" /></a></p>", "time": "December 19th, 2010 6:26 pm", "title": "Defeat!"}