{"author_name":"joekinley","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"pireninjacolass","time":"December 19, 2010 2:31 pm","epoch":1292787060,"text":"very similar to pentadacts idea, not accusing you of copying just pointing out","spam":"N"}],"epoch":1292785860,"likes":0,"metadata":{"p_key":"67887","p_author":"joekinley","p_authorkey":"3012","p_urlkey":"103690","p_title":"So I\u2019ll be submitting","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292785860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"3012","us_name":"joekinley","us_username":"joekinley","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>As soon as this post here is finished. And actually, as soon as I get the guts to submit it. It really is in a possible finished state. You see an intro screen. I don&#8217;t get to see major bugs, just them little flaws that nobody should bother with anyways.<\/p>\n <p>You can get points and die. Yay, what more does a game need?<\/p>\n <p>The fun idea was to make random generated enemies. Because I have 4 major enemy parts (that is the body, a shield, the throttle mechanism and the weapons), having 5 custom possibilities of each, that ends up in 625 different enemies.<\/p>\n <p>And the idea was that you could reach up to 2500 points due to the fact that each type of enemy leaves up to 4 different particles that need to be collected.<\/p>\n <p>Did not get to that part though. Let&#8217;s see if i can manage to fix that and make it more like the fist idea in the next weeks.<\/p>\n <p>Timelapse video is also on its way.<\/p>\n <p>Yay, I am proud to have finished my first Ludum Dare in time, with a finished product and a timelapse video I just can&#8217;t stop watching.<\/p>","time":"December 19th, 2010 2:11 pm","title":"So I\u2019ll be submitting"}