Not my jam…
Well I wasn’t able to get as much done as I’d hoped and its unrealistic to finish at this point, I just have too many bugs and problems. I would do the jam but I have school tomorrow so that’s a nope. I blame bad unity documentation. My idea was a infinite monster fighting game where the monsters got progressively harder the more rounds you survive. The monsters dropped special coins and Xp which could combine to level you up. When you dies you were taken to an upgrade screen where you could upgrade your health, attack, and defense with your levels and you could combine the monster coins and apply them to your player to shapeshift into the monsters that you fight & get special abilities (Hydra: breath fire, Medusa: Freeze enemies, Yeti: giant snowball, etc). I implemented most of these features but they all had problems and I dont think that I can finish, I hate the unity animation system. I’ll come more prepared next jam and hopefully be lest rusty on my Unity syntax 

I’m basically in the same situation as you but I didn’t want to miss out on having a continuous stream of Ludum Dares (29-35 so far), so I’m gonna go for it tomorrow after school (even if it means people will vote me less due to a game that doesn’t meet JAM expectations).
Otherwise, looks like a really good effort 😀