{"author_name":"ShineSyndrome","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292780340,"likes":0,"metadata":{"p_key":"67916","p_author":"ShineSyndrome","p_authorkey":"2771","p_urlkey":"103719","p_title":"Does it look like a game yet? Pt. 2","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292780340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2771","us_name":"ShineSyndrome","us_username":"shinesyndrome","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<div>I got thinking, procedural mazes are like having gigantic Manors or huge forests when you&#8217;re a kid. Just a few quick setting of the rules, and you can have any amount of fun with the world, such as races, or hide and seek, or forts.<\/div>\n <div><\/div>\n <div>I think through a combination of deadline looming, and the maze being the hard bit, the project is close to reaching playable status. What do you think? Look like a game yet?<\/div>\n <div><a rel=\"attachment wp-att-36057\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/19\/does-it-look-like-a-game-yet-pt-2\/screenshot-74\/\"><img class=\"alignnone size-medium wp-image-36057\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot6-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot6-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot6-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/screenshot6.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/div>","time":"December 19th, 2010 12:39 pm","title":"Does it look like a game yet? Pt. 2"}