{"author_name":"Tom Francis","cat":"LD #19 - Discovery - 2010","comments":[{"author_name":"pireninjacolass","time":"December 19, 2010 6:42 am","epoch":1292758920,"text":"like the title but can I have an exe please, also are you using the pro version of game maker","spam":"N"},{"author_name":"pireninjacolass","time":"December 19, 2010 6:43 am","epoch":1292758980,"text":"Also, a possible weapon idea, mind control thing, controls the robot for a while to destroy the enemy.","spam":"N"},{"author_name":"mazuki","time":"December 19, 2010 3:21 pm","epoch":1292790060,"text":"Like the ideas behind this Tom! Personally i would go for priority of:","spam":"N"}],"epoch":1292757960,"likes":1,"metadata":{"p_key":"68008","p_author":"Tom Francis","p_authorkey":"3103","p_urlkey":"103811","p_title":"Day 2, 1PM: Feature Complete","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292757960","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"3103","us_name":"Tom Francis","us_username":"pentadact","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Which is to say: not graphics or content complete. So brace yourself for a painfully similar screenshot:<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/pentadact\/5273378011\/\" title=\"Snowbot 4 by Pentadact, on Flickr\"><img src=\"http:\/\/farm6.static.flickr.com\/5008\/5273378011_47d7c82042.jpg\" width=\"500\" height=\"345\" alt=\"Snowbot 4\" \/><\/a><\/p>\n <p>But the two tiny changes you do see represent pretty much everything else I needed to get done for the game to make sense: you can now scan enemies when they&#8217;re not looking to steal the details of their weapons, then use that info to rebuild their guns, shields and engines when they&#8217;re dead.<\/p>\n <p>I&#8217;m happy I&#8217;ve got to this point, but there&#8217;s a lot more to do. I have a choice of a few fairly major areas to work on, and I&#8217;ll list them in my current priority order:<\/p>\n <ul>\n <li><strong>Player guidance:<\/strong> Even in an ultra quick experimental game I don&#8217;t think this step is remotely skippable. If I don&#8217;t get a few basic tutorial messages in to explain how to play the game, no amount of readmes will ever make up for it.<\/li>\n <li><strong>Balance:<\/strong> Bots of random strength spawn in random positions. So that kinda sucks. I just need a few lines of code to make weaker ones spawn near the player, tougher ones further away, and to make certain configurations excitingly rare. This&#8217;ll have a big effect on how much fun it is to play.<\/li>\n <li><strong>Environment:<\/strong> I&#8217;d like to add water around the edges to make this an island, and possibly a fortress wall at the top.<\/li>\n <li><strong>Objective:<\/strong> Right now there&#8217;s no long term objective. Ideally I&#8217;d like to have you scanning and stealing parts until you&#8217;re strong enough to assualt a fortified wall to the north and escape.<\/li>\n <li><strong>Graphics:<\/strong> I must at least make some proper plasma blasts, and ideally add explosion effects and a better player bot. I also need to take one more go at making snow look less awful &#8211; I&#8217;d like to make it grainy and randomise the &#8216;dunes&#8217; a bit.<\/li>\n <li><strong>Extra feature:<\/strong> scale. I&#8217;d really like to have double- and half-size bots roaming around, with accordingly different toughness and speed.<\/li>\n <\/ul>\n <p>The reason graphics is so low is that the time it takes is such a wildcard &#8211; sometimes I get something bad right away, other times it takes me hours to make something bad.<\/p>\n <p>Let me know if you think my priority order is nuts.<\/p>\n <p>Current title idea: <strong>Scanno Domini<\/strong>. Other scan puns welcome.<\/p>","time":"December 19th, 2010 6:26 am","title":"Day 2, 1PM: Feature Complete"}