{"author_name":"NGuillemot","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292757000,"likes":0,"metadata":{"p_key":"68012","p_author":"NGuillemot","p_authorkey":"3340","p_urlkey":"103815","p_title":"Change of plans","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292757000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3340","us_name":"NGuillemot","us_username":"nguillemot","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>Game will no longer use a sprite to represent the player, it takes too long to implement.<\/p>\n <p>Expect a puzzle game about finding patterns. It won&#8217;t be glorious, but it&#8217;s not bad for a first game programmed in old fashioned C using SDL.<\/p>","time":"December 19th, 2010 6:10 am","title":"Change of plans"}