{"author_name":"Kylegar","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292733540,"likes":0,"metadata":{"p_key":"68069","p_author":"Kylegar","p_authorkey":"3436","p_urlkey":"103872","p_title":"28 hours, Ownership, Factions, Empires","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292733540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3436","us_name":"Kylegar","us_username":"kylegar","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>29 hours into Space Empires, a game about Discovery, Conquest, and building one big space empire.<\/p>\n <p>I Rewrote the way the Galaxy handles each cluster of planets, leading to a very fast and very efficient search time and generation time. \u00a0A major issue was that I was recomputing all the planets on each cluster switch. \u00a0I made it so that it only generates new clusters, keeping the ones that exist before.<\/p>\n <p>With that rewrite, Factions suddenly worked, so infinite factions to fight! \u00a0They have small sections of planets and will build an empire.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/dl.dropbox.com\/u\/1940586\/LDDiscovery\/screenshot5.PNG\" alt=\"\" width=\"485\" height=\"379\" \/><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/dl.dropbox.com\/u\/1940586\/LDDiscovery\/screenshot7.PNG\" alt=\"\" width=\"485\" height=\"365\" \/><img class=\"alignnone\" src=\"http:\/\/dl.dropbox.com\/u\/1940586\/LDDiscovery\/screenshot6.PNG\" alt=\"\" width=\"483\" height=\"368\" \/><\/p>\n <p>I still spend WAAAAY too much time developing just flying around and clicking on planets and seeing what their name is.<\/p>","time":"December 18th, 2010 11:39 pm","title":"28 hours, Ownership, Factions, Empires"}