{"author_name":"Rolith","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292726160,"likes":0,"metadata":{"p_key":"68095","p_author":"Rolith","p_authorkey":"3258","p_urlkey":"103898","p_title":"Developer\u2019s Mode","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292726160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3258","us_name":"Rolith","us_username":"rolith","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>I know it&#8217;s a bit early to build development tools for an engine&#8230;that&#8217;s ages away from being finished (well&#8230;better be done in less than 20 hours&#8230;)\u00a0 but the way I decided to track maps was conflicting with my testing&#8230; level design was starting to take inordinate amounts of time, so I slapped together a quick &#8220;make.fla&#8221; that is just a modified version of the engine that I can force map loads into.<\/p>\n <p><a rel=\"attachment wp-att-35080\" href=\"http:\/\/www.ludumdare.com\/compo\/2010\/12\/18\/developers-mode\/devmode\/\"><img class=\"alignnone size-medium wp-image-35080\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/12\/DevMode-198x300.png\" alt=\"\" width=\"198\" height=\"300\" \/><\/a><\/p>\n <p>I&#8217;m tempted to make this a fundamental part of the game, creating and sharing of maps, if only to point out that most gamers do not a content designer make.\u00a0 For now it&#8217;s just going to let me build demo maps very quickly.<\/p>","time":"December 18th, 2010 9:36 pm","title":"Developer\u2019s Mode"}