{"author_name":"jrrt","cat":"LD #19 - Discovery - 2010","comments":[],"epoch":1292720880,"likes":0,"metadata":{"p_key":"68108","p_author":"jrrt","p_authorkey":"2987","p_urlkey":"103911","p_title":"Finally, getting somewhere","p_cat":"LD #19 - Discovery - 2010","p_event":"LD19","p_time":"1292720880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2987","us_name":"jrrt","us_username":"jrrt","event_start":"1292544000","event_key":"5","event_name":"LD19"},"text":"<p>In the last hours I have been struggling to implement the map and gameplay system. Turns out it took a lot longer than expected, partly because sprite.js is not as mature\/complete as I thought it would be and because of my own lack of practice.<\/p>\n <p>However I think I have done something worth showing\/talking. First I did a python script that would parse a txt file and output a PNG containing a wire frame to design the level from. The same text file is used as input by the game to generate the collision platforms. I also needed to implement basic physics, which still have some rough edges but it will have to suffice for now.<\/p>\n <p>The current prototype is accessible through <a href=\"http:\/\/bit.ly\/hS9aqM\">here<\/a>.<\/p>\n <p>I think I will leave the gameplay engine for now and move on to game rules and visual stuff. What do you think?<\/p>","time":"December 18th, 2010 8:08 pm","title":"Finally, getting somewhere"}