Discovering my Direction, just like the game

So ‘Discovering Direction’ as it’s currently called is really coming along. A pleasant mixture of puzzle, profundity and punnage. I imagine players will come up with some creative ways of speedrunning the later levels, given the range of keys made available later in the game (teleport through walls!  reverse velocity!) – looking forward to seeing how this is received.

The 'P' box is the player. Arrows push him around. Here, it's obvious which directions are required.

Profound. Or maybe just going too far with a pun.